• Article  

      Algorithmic mechanisms for reliable crowdsourcing computation under collusion 

      Fernández Anta, Antonio; Georgiou, Chryssis; Mosteiro, Miguel A.; Pareja, D. (2015)
      We consider a computing system where a master processor assigns a task for execution to worker processors that may collude. We model the workers' decision of whether to comply (compute the task) or not (return a bogus ...
    • Conference Object  

      Multi-round Master-Worker Computing: A Repeated Game Approach 

      Fernández Anta, Antonio; Georgiou, Chryssis; Mosteiro, Miguel A.; Pareja, D. (IEEE Computer Society, 2016)
      We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers' decision of whether to comply (compute the task) or not (return a bogus ...
    • Article  

      Self-control with spiking and non-spiking neural networks playing games 

      Christodoulou, Chris C.; Banfield, G.; Cleanthous, A. (2010)
      Self-control can be defined as choosing a large delayed reward over a small immediate reward, while precommitment is the making of a choice with the specific aim of denying oneself future choices. Humans recognise that ...
    • Article  

      Spiking neural networks with different reinforcement learning (RL) schemes in a multiagent setting 

      Christodoulou, Chris C.; Cleanthous, A. (2010)
      This paper investigates the effectiveness of spiking agents when trained with reinforcement learning (RL) in a challenging multiagent task. In particular, it explores learning through rewardmodulated spike-timing dependent ...